by Jam11s0 » July 31st, 2012, 11:17 pm
Hopefully, by the next update I'll be able to correct some of these and move on to room 3!
Update
~added explosion and delete under collision conditions
~added room two with looping rain and 1280 pixels wide with scrolling camera
_working on making cherry petals loop up and down like a twister
_working on implementing a sprite 128x64 for room two
- Also figuring out how to double jump ( probably with a simple i==0, i<2, i++ statement )
- Making the jump sprites stop when colliding with floor and stationary shooting with sprites
- Attachments
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iwbtsomething.dsgm
- (4.21 MiB) Downloaded 27 times
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iwbtsomething.nds
- (1.95 MiB) Downloaded 34 times