I'm currently working on a Fallout-themed game for the DS which uses resized and optimized graphics from the original Fallout 1 and 2.
It's currently in a TechDemo stage, so far walking around on the map, camera control and combat mode work just fine except one quirk in Running Mode where the camera goes ape, but that'll be dealt with soon (I know what's wrong, I just didn't fix it yet out of plain lazyness).
In any case, enjoy. Any creative criticizm is welcome.
Controls:
1. The D-Pad controls the PipBoy:
- Up opens the StatusBoy (shows the active weapon and active item (items not yet included), it will be re-worked soon
- Down opens the Inventory
- Right opens CombatBoy
- Left opens the MoveBoy.
2. Combat is controlled using the Stylus to aim and the L button to shoot. (Different animations depending on the stylus position and the Weapon Type)
3. Inventory is also controlled with the Stylus. Tapping on an item once selects it, tapping twice moves it to your hand.
4. MoveBoy is controlled by tapping the directional buttons using the stylus.
5. The Free View Camera is controlled using the ABXY buttons. You can set the camera wherever you want to to provide a field of view that you feel comfortable with.
...with the ammount of sprites present (28 64x64 frames, 74 32x64 frames, 2 32x32 frames) I think that the file size is "managable" and that the game can be greatly expanded.
Updates to the project will be attached periodically, currently the latest version is v.0.5 rev.2 available here: http://dsgamemaker.com/dsgmforum/viewtopic.php?f=13&t=1400&p=4663#p4786
