Steam

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Steam

Postby tombot » July 21st, 2011, 3:58 am

This project I'm working on (temporarily named "Steam") is a game that will test the player's ability to decipher which notes make up a chord.

The way it works is players will hear the chord they need to make at the beginning of each levels. The player then needs to open up different valves that release different notes in the form of steam. When only the valves that make up the chord are open, the player can advance to the next stage. As the game progresses, there will be more and more valves with different notes allowing the room for error to increase and making it more difficult.

Update 8/15/11: Introductory level has been added. Gives a brief tutorial on an easy level. To play, first listen to the chord that is played. You will need to open the correct valves to make the chord. Press A to open a valve, and B to close it. When you think you have created the correct chord, press A near the computer. The computer will then compare your chord to the one you are trying to match. If successful, you will move on to the next level. If not, you will simply need to adjust the steam. Also, if you just want to hear the chord again, press A near the computer with all valves closed.

This is still early in the works, but do let me know of any bugs! :D
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Re: Steam

Postby Nobody » July 21st, 2011, 4:45 am

sounds cool, this can help me with playing by ear. :) There should be more guitar games... And apps made with DSGM
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Re: Steam

Postby Bobbyloujo » July 23rd, 2011, 11:22 pm

This sounds very cool indeed :)
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Re: Steam

Postby Nobody » July 23rd, 2011, 11:32 pm

it's something different. I like different. Games around here usually follow a trend.
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Re: Steam

Postby Nirraic » July 24th, 2011, 9:54 am

cool looking game Tombot.

a little off topic, how is Back From The Ashes coming along?
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Re: Steam

Postby tombot » July 24th, 2011, 7:59 pm

Nirraic wrote:cool looking game Tombot.

a little off topic, how is Back From The Ashes coming along?


Computer was stolen somewhere between MO and LA unfortunately. I have a few of the resources on an external hard drive, but it would be a lot of reworking. So maybe, maybe not.

Or maybe the guy who stole it will finish the game? :|

I think this can be kind of fun and different if I do it right, and it's a kind of game that I haven't tried before. I could really go for name suggestions. Something involving steam and music.
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Re: Steam

Postby Nobody » July 25th, 2011, 12:16 am

You should call it "The Musical World of Steam." Sounds a little kiddish, but it fits both requirements.
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Re: Steam

Postby tombot » July 26th, 2011, 12:18 am

Nobody wrote:You should call it "The Musical World of Steam." Sounds a little kiddish, but it fits both requirements.


I actually like that a lot. I think it kind of opens the door to some story opportunity!
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Re: Steam

Postby Nobody » July 26th, 2011, 12:24 am

tombot wrote:
Nobody wrote:You should call it "The Musical World of Steam." Sounds a little kiddish, but it fits both requirements.


I actually like that a lot. I think it kind of opens the door to some story opportunity!

Haha, sweet. I'm amazing. A story line would be cool
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Re: Steam

Postby cilein » July 26th, 2011, 12:40 am

Sounds coming out nice and clearly and mixing well Tom? Sounds like a good game plan - education through entertainment ;) the way forward imho :D
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Re: Steam

Postby albertoha94 » July 29th, 2011, 4:12 am

Like it!
Looking forward to it :D
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Re: Steam

Postby tombot » August 12th, 2011, 5:06 pm

The style of the game changed a lot since I last posted here. The original design took up too much room and would be almost impossible to have more complex levels with more valves. I should have a demo of the first level in the near future.
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Re: Steam

Postby Bobbyloujo » August 12th, 2011, 6:56 pm

coooooooooool.
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Re: Steam

Postby tombot » August 14th, 2011, 10:16 pm

Alright, I posted a sample-level up in my first post. Be sure to read the description on how to play as well. :)
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Re: Steam

Postby albertoha94 » August 15th, 2011, 1:01 am

If you play on an emulator theres no sound D:
Maybe is my emulator
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Re: Steam

Postby tombot » August 15th, 2011, 1:26 am

Weird, it works fine on mine (no$gba). What emulator do you use?
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Re: Steam

Postby albertoha94 » August 15th, 2011, 1:33 am

tombot wrote:Weird, it works fine on mine (no$gba). What emulator do you use?


DeSmume 0.9.7
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Re: Steam

Postby tombot » August 15th, 2011, 1:36 am

Ah. That may be why. But I've never tested the game outside of no$gba. I no longer actually have a DS, so I'm not sure how well the overlapping sounds actually sound :|
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Re: Steam

Postby Bobbyloujo » August 15th, 2011, 4:13 pm

Sounds and looks great on no$gba.
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Re: Steam

Postby YoshiInAVoid » August 15th, 2011, 4:14 pm

This is very nice!

I will be sure to put this on my flashcard when there is more done.

Will the levels be inbuild, or randomly generated?
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