I have created a puzzle game inspired by Minesweeper. There are 10 mines hidden in a grid of 64 squares. Every time you try the puzzle, the mines are in different (random) places.
The objective is not to uncover any mines by touching them with the stylus. When there are no more squares to touch that would not reveal a mine, you win, and your time is displayed.
If a square is not a mine, it displays a number, which tells you how many mines surround it (there are 8 squares surrounding it). Also, you will see little indicators like "TR" and "B" on the screen, which you can use to play the game very fast.
The objective is to become "safe", and do so as fast as possible. Remember, your soldiers are relying on you!
The indicators tell you which squares contain mines in relation to the one you touched - the squares, therefore, to avoid. T means top, B bottom, L left, R right, M middle. Thus:
TR = Top Right
ML = Middle Left
B = Bottom
T = Top
...
I will make this game open-source once I release the next DSGM; it relies on a slight fix.
I would like to know your times. Currently I do it in 40 seconds but I have had a bit of practice. I made this game at 10pm on New Year's eve and had it finished by the new year. Speed!
