Ball Buster SUPER 50!

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Ball Buster SUPER 50!

Postby Mint » July 4th, 2011, 5:55 am

Ball Buster Super 50 is complete! Can you beat all 50 levels!? :shock:
Attachments
Ball Buster Super 50!.nds
(1.08 MiB) Downloaded 167 times
Last edited by Mint on July 4th, 2011, 5:54 pm, edited 2 times in total.
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Re: Ball Buster SUPER 50!

Postby Nobody » July 4th, 2011, 5:42 pm

ok i tried it. You did good for your first project. However i found a few errors. One, the moving balls don't make a sound when you tap them, and two I got stuck in room 38 even though i tapped all of the balls. Also on the main screen it would be good if you put how long you have to click all the balls (20 seconds).
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Re: Ball Buster SUPER 50!

Postby Mint » July 4th, 2011, 5:50 pm

Okay, I've noticed that there's no noice, but I'll look at level 38 for you. I think the Controller_Object is probably missing.
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Re: Ball Buster SUPER 50!

Postby Mint » July 4th, 2011, 5:54 pm

Fixed!
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Re: Ball Buster SUPER 50!

Postby YoshiInAVoid » July 4th, 2011, 8:51 pm

Pretty easy to hack:
ProofScreen.png

Codes: (Address then value)

Timer stuck on 1:
0x020CA712 00000001

Start at level:
0x020CC99A 00000003 Will start at level two, 0x020CC99A 00000004 will start at level three, 0x020CC99A 00000028 will start at level 27 and so on.



I'm just working out how cheat codes work, thanks for the game :P
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Re: Ball Buster SUPER 50!

Postby Buck_7 » July 5th, 2011, 12:43 am

What?! How do you hack stuff?!
Upcoming games I'm working on:
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  • Bird poo!
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Re: Ball Buster SUPER 50!

Postby Mint » July 5th, 2011, 12:50 am

??? I got hacked??? ...Well, impressive.
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Re: Ball Buster SUPER 50!

Postby Mint » July 5th, 2011, 12:51 am

But... How'd you do that, making codes for my game? If you make more, please, do not post them.
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Re: Ball Buster SUPER 50!

Postby YoshiInAVoid » July 5th, 2011, 4:13 pm

Haha I just did it to test my hacking skills I won't make any more.

I can convert them into Action Replay codes if you want though.
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Re: Ball Buster SUPER 50!

Postby Mint » July 5th, 2011, 6:57 pm

If youn have any action replay ones just send them to me.
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Re: Ball Buster SUPER 50!

Postby Mint » July 12th, 2011, 11:19 pm

I cannot make the series longer, as I have lost the file.
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Re: Ball Buster SUPER 50!

Postby Nobody » July 12th, 2011, 11:58 pm

Come on people, back up your stuff ever once and a while. I feel sorry though because the game was getting good. Now I'm backing up my current game. So what's your next project going to be?
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Re: Ball Buster SUPER 50!

Postby Mint » July 14th, 2011, 4:53 am

Well I may need a code that can fully fulfill direction for an object... Can your "Random" action make it do that?
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Re: Ball Buster SUPER 50!

Postby Nobody » July 14th, 2011, 11:44 pm

EpicThings wrote:Well I may need a code that can fully fulfill direction for an object... Can your "Random" action make it do that?

What do you mean fulfill? There are tons of ways you can move an object, and even more ways you can control it. Could you be a little more specific and then i might be able to whip something up. My busy week is almost over so i should have time
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Re: Ball Buster SUPER 50!

Postby Mint » July 15th, 2011, 3:33 am

Random movement. Like an enemy. No buttons held.
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Re: Ball Buster SUPER 50!

Postby Nobody » July 15th, 2011, 12:35 pm

Use you could use it, but then you'd need at least one alarm and hopefully some other stuff. Use an alarm and set it to a random time using the random function. Them when the alarm rings set the velocity of the object to a random number. Or instead make a varaible and depending on the randomized varaible, it will always go in one direction unlike setting both velocities of x and y. then optionally you could use other variables an functions to where if the enemy is so far away that it will randomly walk away, and if it's close to the player it will follow an attack him.
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Re: Ball Buster SUPER 50!

Postby Mint » July 16th, 2011, 7:48 pm

....Okay. So,
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Re: Ball Buster SUPER 50!

Postby Nobody » July 17th, 2011, 2:19 am

I'm guessing that was too complicated. Do you need an example?
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Re: Ball Buster SUPER 50!

Postby Mint » July 17th, 2011, 5:50 am

Yeah...
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Re: Ball Buster SUPER 50!

Postby Nobody » July 19th, 2011, 12:06 am

here you go
Attachments
Random Movement.dsgm
note: it uses my random function
(2.21 KiB) Downloaded 72 times
Feel free to ask me for help. I'm on the forum a lot.

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