Ball Buster SUPER 50!

Post your completed games for feedback and reviews.

Re: Ball Buster SUPER 50!

Postby Mint » August 10th, 2011, 11:41 pm

It's useful. I like it. But what are frames used for?
ATTENTION ALL BRONIES!
You can't take over the DSGM forum. So don't try.
You're welcome here but we all don't have to know you like My Little Pony.

Woot, me gots da Obj-C'z on ma windows ocho-huit-eight!!!
User avatar
Mint
 
Posts: 969
Joined: May 23rd, 2011, 10:25 pm
Location: Liberty City, USA

Re: Ball Buster SUPER 50!

Postby Buck_7 » August 11th, 2011, 12:55 am

60 Frames = 1 second
Upcoming games I'm working on:
  • Minecraft2DS
  • Bow Man DS
  • Bird poo!
------------------------------------------------------------------------
COOL LOOK 3D portal port for DS! http://drunkencoders.com/2013/01/dstal-advance/
needMusic?needHelp?Ask.
User avatar
Buck_7
 
Posts: 964
Joined: February 19th, 2011, 1:44 am

Re: Ball Buster SUPER 50!

Postby Mint » August 11th, 2011, 1:02 am

Okay.
ATTENTION ALL BRONIES!
You can't take over the DSGM forum. So don't try.
You're welcome here but we all don't have to know you like My Little Pony.

Woot, me gots da Obj-C'z on ma windows ocho-huit-eight!!!
User avatar
Mint
 
Posts: 969
Joined: May 23rd, 2011, 10:25 pm
Location: Liberty City, USA

Re: Ball Buster SUPER 50!

Postby Nobody » August 11th, 2011, 3:17 am

most things run on frames. Like buck said, DSGM runs at 60 frames a minute, keep that in mind because depending on what your doing it could be vary useful.
Feel free to ask me for help. I'm on the forum a lot.

Recent Projects:
Crafters DS (Minecraft 2D Clone!) viewtopic.php?f=13&t=3082 (latest project!)
The Living Dead - viewtopic.php?f=13&t=1582
Mario Craft - viewtopic.php?f=8&t=1736 (Most Popular!)
Spawn Zombies - viewtopic.php?f=13&t=3444 (Newest)
User avatar
Nobody
 
Posts: 1947
Joined: February 14th, 2011, 12:08 am
Location: United States of America

Re: Ball Buster SUPER 50!

Postby WillWill56 » August 11th, 2011, 11:29 am

Nobody wrote:DSGM runs at 60 frames a minute,

If you plan on using frames for anything you might want to know that it's actually 60 frames per second.
WillWill56
 
Posts: 145
Joined: April 15th, 2011, 3:02 pm

Re: Ball Buster SUPER 50!

Postby YoshiInAVoid » August 12th, 2011, 8:22 pm

PA_RTC.Seconds I belive.
YoshiInAVoid
 
Posts: 1960
Joined: December 30th, 2010, 11:53 am
Location: England

Re: Ball Buster SUPER 50!

Postby Buck_7 » August 12th, 2011, 8:25 pm

YoshiInAVoid wrote:PA_RTC.Seconds I belive.


What's PA_RTC.Seconds?
Upcoming games I'm working on:
  • Minecraft2DS
  • Bow Man DS
  • Bird poo!
------------------------------------------------------------------------
COOL LOOK 3D portal port for DS! http://drunkencoders.com/2013/01/dstal-advance/
needMusic?needHelp?Ask.
User avatar
Buck_7
 
Posts: 964
Joined: February 19th, 2011, 1:44 am

Re: Ball Buster SUPER 50!

Postby YoshiInAVoid » August 12th, 2011, 8:30 pm

It gets the seconds.

You can also use:

PA_RTC.Minutes

And:

PA_RTC.Hours

Try using it with the Draw Variable action.
YoshiInAVoid
 
Posts: 1960
Joined: December 30th, 2010, 11:53 am
Location: England

Re: Ball Buster SUPER 50!

Postby Buck_7 » August 12th, 2011, 8:37 pm

YoshiInAVoid wrote:It gets the seconds.

You can also use:

PA_RTC.Minutes

And:

PA_RTC.Hours

Try using it with the Draw Variable action.


Ah, Nice! Just what i needed!
Upcoming games I'm working on:
  • Minecraft2DS
  • Bow Man DS
  • Bird poo!
------------------------------------------------------------------------
COOL LOOK 3D portal port for DS! http://drunkencoders.com/2013/01/dstal-advance/
needMusic?needHelp?Ask.
User avatar
Buck_7
 
Posts: 964
Joined: February 19th, 2011, 1:44 am

Re: Ball Buster SUPER 50!

Postby YoshiInAVoid » August 12th, 2011, 8:37 pm

No problem.
YoshiInAVoid
 
Posts: 1960
Joined: December 30th, 2010, 11:53 am
Location: England

Re: Ball Buster SUPER 50!

Postby Nobody » August 13th, 2011, 5:49 pm

WillWill56 wrote:
Nobody wrote:DSGM runs at 60 frames a minute,

If you plan on using frames for anything you might want to know that it's actually 60 frames per second.

sorry, typo. Was tired that day and screwed up everything i posted that day. I meant seconds but was thinking 60 seconds in a minute
Feel free to ask me for help. I'm on the forum a lot.

Recent Projects:
Crafters DS (Minecraft 2D Clone!) viewtopic.php?f=13&t=3082 (latest project!)
The Living Dead - viewtopic.php?f=13&t=1582
Mario Craft - viewtopic.php?f=8&t=1736 (Most Popular!)
Spawn Zombies - viewtopic.php?f=13&t=3444 (Newest)
User avatar
Nobody
 
Posts: 1947
Joined: February 14th, 2011, 12:08 am
Location: United States of America

Re: Ball Buster SUPER 50!

Postby Mint » August 23rd, 2011, 2:25 am

Complete confusion... Frames... So that means... In animation, 15 FPS is average, but in DSGM there is 60 FPS... I've got to think this through.
ATTENTION ALL BRONIES!
You can't take over the DSGM forum. So don't try.
You're welcome here but we all don't have to know you like My Little Pony.

Woot, me gots da Obj-C'z on ma windows ocho-huit-eight!!!
User avatar
Mint
 
Posts: 969
Joined: May 23rd, 2011, 10:25 pm
Location: Liberty City, USA

Re: Ball Buster SUPER 50!

Postby Nobody » August 23rd, 2011, 2:33 am

EpicThings wrote:Complete confusion... Frames... So that means... In animation, 15 FPS is average, but in DSGM there is 60 FPS... I've got to think this through.

DSGM runs at 60 frames per second, which means the code is run through 60 times a second. When using frames in animation it's different. One frame is the sprite picture frame, and the other says how often to change the sprite frames. So if you say it to animate 6 frames a second, every 10 frames that DSGM processes, the picture frame will change.
Feel free to ask me for help. I'm on the forum a lot.

Recent Projects:
Crafters DS (Minecraft 2D Clone!) viewtopic.php?f=13&t=3082 (latest project!)
The Living Dead - viewtopic.php?f=13&t=1582
Mario Craft - viewtopic.php?f=8&t=1736 (Most Popular!)
Spawn Zombies - viewtopic.php?f=13&t=3444 (Newest)
User avatar
Nobody
 
Posts: 1947
Joined: February 14th, 2011, 12:08 am
Location: United States of America

Re: Ball Buster SUPER 50!

Postby Mint » August 24th, 2011, 12:15 pm

Well... So, pretty much, you can use seconds, roomseconds, frames, roomframes...
ATTENTION ALL BRONIES!
You can't take over the DSGM forum. So don't try.
You're welcome here but we all don't have to know you like My Little Pony.

Woot, me gots da Obj-C'z on ma windows ocho-huit-eight!!!
User avatar
Mint
 
Posts: 969
Joined: May 23rd, 2011, 10:25 pm
Location: Liberty City, USA

Re: Ball Buster SUPER 50!

Postby Commodore » October 18th, 2011, 1:12 pm

Hey, guys! I think I figured out how Yoshi is making ARDS codes! He's probably using something like the NDS Trainer Toolkit! It reads all the RAM in the DS and spits it out on your computer's screen, and tells you other things like where the data is going to, how often it changes, ect.
"Every puzzle has an answer." - Professor Layton
_______________________________________________________________________
December 17, 2012 - MegaMan 25th Anniversary
_______________________________________________________________________
Member of Memefefe's Squad
User avatar
Commodore
 
Posts: 551
Joined: August 10th, 2011, 4:39 pm

Re: Ball Buster SUPER 50!

Postby YoshiInAVoid » October 18th, 2011, 4:34 pm

Nah, I don't have anything fancy like that.
YoshiInAVoid
 
Posts: 1960
Joined: December 30th, 2010, 11:53 am
Location: England

Re: Ball Buster SUPER 50!

Postby memefefe » October 18th, 2011, 8:17 pm

What do you use then?
Who doesnt wanna watch a weirdo tumble?
http://kawaiiweirdo.tumblr.com
memefefe
 
Posts: 952
Joined: August 19th, 2011, 3:35 am
Location: The infinite expanses of my mind

Re: Ball Buster SUPER 50!

Postby YoshiInAVoid » October 18th, 2011, 9:09 pm

DesMume
YoshiInAVoid
 
Posts: 1960
Joined: December 30th, 2010, 11:53 am
Location: England

Re: Ball Buster SUPER 50!

Postby Mint » October 18th, 2011, 9:10 pm

Play my game, it's my topic... I don't think it has anything to do with Yoshi, and all that, so why not just play BBS50, out of boredom, or whatever?
ATTENTION ALL BRONIES!
You can't take over the DSGM forum. So don't try.
You're welcome here but we all don't have to know you like My Little Pony.

Woot, me gots da Obj-C'z on ma windows ocho-huit-eight!!!
User avatar
Mint
 
Posts: 969
Joined: May 23rd, 2011, 10:25 pm
Location: Liberty City, USA

Re: Ball Buster SUPER 50!

Postby memefefe » October 18th, 2011, 11:36 pm

Cuz its dumb I mean seriously tap balls for like a half an hour! Has no replay value at all, and has no originality!

Come on! At least try and make a game
Who doesnt wanna watch a weirdo tumble?
http://kawaiiweirdo.tumblr.com
memefefe
 
Posts: 952
Joined: August 19th, 2011, 3:35 am
Location: The infinite expanses of my mind

PreviousNext

Return to Finished Projects

Who is online

Users browsing this forum: Bing [Bot] and 1 guest

cron