James wrote:As always, please post your constructive criticism so that the creator can improve.
Okay here goes:
Overall, it's a great game, I love the choice of music, although it doesn't appear to loop and you're stuck in silence after a while.
Now on to the advice:
- If the game has a 10 second time limit, it would be great to have your time left displayed someplace, maybe the top screen since it's relatively empty
- Transparent Backgrounds: It doesn't actually say it anywhere within DS Game Maker but to make a background see through, it's as easy as colouring it Magenta which is max Red and Blue and no Green or [(255,0,255) if you prefer] when selecting it from a palette in a drawing program, that way you could make the square border around the coins and the player disappear
- In the Step event for the Player and the Spaceship, you should add some code to make sure you can't walk off the screen
- I didn't look at the source so I can't really comment on why, but your scoring system works well, until you swap over to the Spaceship boards, then your score get's replaced with a 2 permanently, if I had to guess I'd say it's because when you kill a spaceship, instead of increasing your score by 2, you're accidentally making your Score equal to 2.
- You should make the bullets get deleted after they hit a UFO, right now you can shoot up to 3 Spaceships with 1 bullet because they just keep going after they hit stuff
- Not sure if it's supposed to, but the Spaceship boards don't have a time limit, so there's no real way to lose at them
- On the Death Screen, you should display the text "Press A to Try Again" or something, so people know what they're supposed to do, the first time I just sat there for a few seconds waiting for something to happen, when it didn't I started pushing buttons to try and make something happen
- You should switch the Continue Screens after beating all of the Cactus's and Spaceships to 'Press A' instead of 'Touch Screen', because the rest of the game is played using the A button and the Directional Pad, it's a little inconvenient to have to reach for the screen at those times when the rest of the game doesn't require it
- If you have most of the action taking place on one screen for much of the game, you should leave it there instead of swapping the action to the top screen for the last 2 boards, just for a bit more professional and consistent feel, but I suppose it's not horrible because you have 2 screens and up till that point you're only using 1 of them, in the future try to utilize both screens better by having stuff on each, for example if all the action takes place on the bottom screen, display the score and timer on the top screen just so it doesn't feel so empty.
That's about all I can think of right now, Once again it's a very good game for someone's first. A lot of good stuff in it, so hopefully he doesn't get discouraged by my large list if suggestions, it was just intended to help.
I didn't bother to get into things like gameplay, and how to make it more challenging, etc. that's a lesson for a different day I guess