i am working with DSGM 5.12 but there ar some mistakes here.
somehow there is somthing wrong with the actions, if i want to compile its got only errors.
i think it has to do with the start and end block. look in to it.
in the 5.11 there whas End Block : }
in the 5.12 this is End Block : endif ( }
got me confused somewhat...
and a lot of questions on compile errors.
what i am missing is a more keypad actions.
like : if key A= pressed and key B=pressed do action.
if key A= released and key B=pressed do action.
so you make more actions to a sprite or is this already somewhere in it.
and a demo for keyboard use, needed for a game i am working on.
i do not know how to create keyboard input.
if i can manage some time i wil create some Demo's for new users, but first have to get rid of the errors.