Thank you for your help, but when you update can you make DSGM more like the original Game Maker? ... Because I am not pro at coding and I want to make cool homebrew.
It was never the plan for me to duplicate Game Maker exactly, because there are flaws in the design of Game Maker, just as you say that there are flaws in DS Game Maker.
You don't have to be pro at coding to use DSGM. You just have to know some basic things like X means horizontal and Y means vertical for positioning, so to move something to the right, set X to X + 1... that is just the same as using the action in Game Maker with the 'right arrow' clicked.
An advantage of DSGM is that you do have the additional functionality to write your own real code should you need it, but at the same time, it isn't that different from Game Maker. It's a balance between the 2 which isn't easy to achieve, and as I make advances in making the program easier to use, the advanced users complain at me, and it's a constant battle about which direction to go.
I won't be changing much of the core system now because the program is very well developed. I'll just be making bug fixes on top of the existing systems and adding a few small features.