Cilein wrote:Let's see your code then (.dsgm project)
Cilein wrote:I think what's going on is that the collision map isn't being moved, just the normal background so it gets caught after 256 and 192. I remember having MAJOR issues coding a working, multi-layer collision bacgkround by the latest 4.9 release, those issues never were fully solved so it could relate to that too. You should update to v5 and see the collision example I posted for that. Move with Dpad will not get you very far if you want to use collision maps much in your work. You can try coding manual moving of the sprite and view, and also the collision map layer also but its a pain in the neck rather than just learning how to do it cleanly in a more future-proofed way and updating to v5.
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