simplZelda RPG battle test

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simplZelda RPG battle test

Postby Buck_7 » July 2nd, 2012, 11:07 pm

A simple zelda RPG styled battle test.
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Re: simplZelda RPG battle test

Postby frash23 » July 24th, 2012, 3:52 pm

How did you/what code did you use to make the player follow the stylus (after the battle) without 'teleporting'?
When i do it, it teleports to the stylus (i know why, and i think its logic too, my coding skills are bare bottom >.<)
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Re: simplZelda RPG battle test

Postby Nobody » July 24th, 2012, 4:55 pm

it's simple code. If the stylus position is to the right of the sprite, move right. If it is bellow the object, move down. Of course you'd have to add on the camera values to the stylus position since it only returns values of one screen size so you could compare them correctly.
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