Version 5.12 [LATEST]

Here you will find a topic for each stable release of the software

Re: Version 5.12 [LATEST]

Postby YoshiInAVoid » August 16th, 2011, 9:06 pm

Maby so Bobbylou (I did a rhym!) But learning assembly (incredibly hard) it makes up for learning VB (easy-ish).

VB Is simple for some stuff but if you want to make anything good it takes alot of hard code to make it.
YoshiInAVoid
 
Posts: 1960
Joined: December 30th, 2010, 11:53 am
Location: England

Re: Version 5.12 [LATEST]

Postby Bobbyloujo » August 16th, 2011, 9:38 pm

Eh. Whatever.
Seriously never posting again, lawlz.
jk
Bobbyloujo
 
Posts: 1295
Joined: December 30th, 2010, 8:40 pm
Location: Uh-merica

Re: Version 5.12 [LATEST]

Postby Mint » August 16th, 2011, 9:41 pm

Bobbyloujo wrote:VB is programming for noobs.

And Yoshi is right. PAlib is a library and DBAS is a language.

Looks a bit too basic :lol:
ATTENTION ALL BRONIES!
You can't take over the DSGM forum. So don't try.
You're welcome here but we all don't have to know you like My Little Pony.

Woot, me gots da Obj-C'z on ma windows ocho-huit-eight!!!
User avatar
Mint
 
Posts: 969
Joined: May 23rd, 2011, 10:25 pm
Location: Liberty City, USA

Re: Version 5.12 [LATEST]

Postby thedark » August 16th, 2011, 10:15 pm

in the early years before your time i programed a vieuw languages my self.

fortran
lisp
logo
Acorn 6502 basic and a bit asembler
Acorn Master 65C02 same as above
Riscos (ARM) Acorn Risc Machines
VB upto 6.0
Visual C
and then now C++ (works a bit diferent)
but i do not like c++ mutch

what is the 65
this looks a lot of the 6502 asm

lda Var1 load acumulator with Var1
cmp Var2 Compare it with Var2
beq NextRoom Brance if equel with NextRoom

yeah i stil know...
Last edited by thedark on August 16th, 2011, 10:17 pm, edited 1 time in total.
Workin on a DS Version of Strykers RUN Platform
Watch out for Strikers run part 1 and 2 Demo comming soon !!

If you need any help, contact me, mabe i can help out.
i am 16 hours a day on DSGM Forums. i do read a lot.
thedark
 
Posts: 266
Joined: March 14th, 2011, 9:59 am
Location: Nederland

Re: Version 5.12 [LATEST]

Postby Mint » August 16th, 2011, 10:16 pm

Yeah that's great... Which is easier, C or C++?
ATTENTION ALL BRONIES!
You can't take over the DSGM forum. So don't try.
You're welcome here but we all don't have to know you like My Little Pony.

Woot, me gots da Obj-C'z on ma windows ocho-huit-eight!!!
User avatar
Mint
 
Posts: 969
Joined: May 23rd, 2011, 10:25 pm
Location: Liberty City, USA

Re: Version 5.12 [LATEST]

Postby YoshiInAVoid » August 16th, 2011, 10:26 pm

C is easier in my opinion but it depends what your used to.

Here's a hello world made with SNES Game Maker with some comments if anyone is interested on how the code from a generated ROM looks:

Code: Select all
.INCLUDE "Temp.inc"
.INCLUDE "Include/Include.asm"
.BANK 0 SLOT 0
.ORG 0
.SECTION "MainCode"
Main:
   ;Init some stuff
   InitializeSNES
   jsr QuickSetup
   jsr JoyInit
   ;Go to the first room
   jmp Room
Room:
   ;Run the script "Text" and then go to the Room's Loop section.
   jsr Text
   jmp RoomLoop
RoomLoop:
   ;Nothing much here since it's just a Hello World
   ;wai just means PA_WaitForVBL()
   wai
   jmp RoomLoop
Text:
   ;Output text and then ReturnToSubstring
   PrintString "Hello world!\n"
   rts
.ENDS


@The dark, yes that's correct!
YoshiInAVoid
 
Posts: 1960
Joined: December 30th, 2010, 11:53 am
Location: England

Re: Version 5.12 [LATEST]

Postby Mint » August 16th, 2011, 10:27 pm

VB looks confusing. ;.; Seriously...

P.S. SNESGM saves the file as a SNES Rom file.
ATTENTION ALL BRONIES!
You can't take over the DSGM forum. So don't try.
You're welcome here but we all don't have to know you like My Little Pony.

Woot, me gots da Obj-C'z on ma windows ocho-huit-eight!!!
User avatar
Mint
 
Posts: 969
Joined: May 23rd, 2011, 10:25 pm
Location: Liberty City, USA

Re: Version 5.12 [LATEST]

Postby thedark » August 16th, 2011, 10:29 pm

that 6c816 what type machiene is this. :|

and how old where you... :?:
Last edited by thedark on August 16th, 2011, 10:34 pm, edited 1 time in total.
Workin on a DS Version of Strykers RUN Platform
Watch out for Strikers run part 1 and 2 Demo comming soon !!

If you need any help, contact me, mabe i can help out.
i am 16 hours a day on DSGM Forums. i do read a lot.
thedark
 
Posts: 266
Joined: March 14th, 2011, 9:59 am
Location: Nederland

Re: Version 5.12 [LATEST]

Postby YoshiInAVoid » August 16th, 2011, 10:31 pm

The code I showed is not VB code it's ASM.

SNESGM doesn't save it, it compiles it like with DSGM.

6C816 is the core of the SNES.

I am 12.
YoshiInAVoid
 
Posts: 1960
Joined: December 30th, 2010, 11:53 am
Location: England

Re: Version 5.12 [LATEST]

Postby Mint » August 16th, 2011, 10:35 pm

Yoshi... one off topic question... Are you only changing the domain of SNESGM site? Or are you making a new site? Because I just joined.
ATTENTION ALL BRONIES!
You can't take over the DSGM forum. So don't try.
You're welcome here but we all don't have to know you like My Little Pony.

Woot, me gots da Obj-C'z on ma windows ocho-huit-eight!!!
User avatar
Mint
 
Posts: 969
Joined: May 23rd, 2011, 10:25 pm
Location: Liberty City, USA

Re: Version 5.12 [LATEST]

Postby YoshiInAVoid » August 16th, 2011, 10:39 pm

I have no idea.

LiquidManZero just emailed me the FTP passwords and such so I have access to the new site domain now however I'll sort it all out later. I'm making my SNES emulator now, and then I'll go to bed.
YoshiInAVoid
 
Posts: 1960
Joined: December 30th, 2010, 11:53 am
Location: England

Re: Version 5.12 [LATEST]

Postby thedark » August 16th, 2011, 10:40 pm

ah i tought it whas 65c816 but it is 6c816 ah okey.

the machine code looks exactly like the old 6502 acorn asembler.
that makes lif very easyer, but i am a bit rusty at asembler.

i learned it from a friend of mine who is now doing processor programming, a very high level programmer.
makes a lot of money these past vieuw years..
i had to listen more to him than i now could stop working ;-)

but i am impressed at your age and the languages you program in, it took me about 10 years.
and i am now 47 years started at my 19th
Workin on a DS Version of Strykers RUN Platform
Watch out for Strikers run part 1 and 2 Demo comming soon !!

If you need any help, contact me, mabe i can help out.
i am 16 hours a day on DSGM Forums. i do read a lot.
thedark
 
Posts: 266
Joined: March 14th, 2011, 9:59 am
Location: Nederland

Re: Version 5.12 [LATEST]

Postby James » August 16th, 2011, 10:45 pm

Good work guys! Abstraction prevents the need for writing low level code.

This is off-topic; closed.
James
Site Admin
 
Posts: 810
Joined: December 30th, 2010, 3:23 am
Location: Lancaster University, England

Previous

Return to Stable Releases

Who is online

Users browsing this forum: No registered users and 0 guests