mario VS time

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Re: mario VS time

Postby Nobody » August 14th, 2011, 4:15 am

i'm pretty sure he didn't break the law or anything and didn't purposely not give it to you. One, maybe the transaction had an error and it didn't go through like it should have. two, you entered the wrong email address so it isn't getting sent to your right email. Three, any number of possibilities
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Re: mario VS time

Postby aekara » August 14th, 2011, 11:16 am

oh ok then i will buy the pro today!
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Re: mario VS time

Postby YoshiInAVoid » August 14th, 2011, 8:47 pm

Check the spam section of your E-mail, that's where I found mine.
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Re: mario VS time

Postby aekara » August 14th, 2011, 10:20 pm

Go and try the ??? level as its 15th of the month!There is no time or anything just coins!
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Re: mario VS time

Postby TheMackshun » August 17th, 2011, 3:00 am

Actually, from my information, James is really fair. You shouldnt accuse him of breaking the law. Im pretty sure there is a reason that you havent received it yet. I received mine the same day and was very suprised of the new things i could do. So, yes I definately recommend buying pro.

P.S. There must be a reason why you are the only one that didnt receive it yet.

This pretty m uch clears it up. ;D
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Re: mario VS time

Postby aekara » August 17th, 2011, 8:23 am

yeah and i think that is your problem and not james as when i bought the pro version yesterday after one minute my serial key was emailed to me!
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Re: mario VS time

Postby aekara » August 17th, 2011, 4:57 pm

version 1.3 is out with more feuters and levels!!
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Re: mario VS time

Postby Nobody » August 17th, 2011, 9:00 pm

first and biggest mistake you made on this new update. You put on the start up screen "lincensed by Nintendo." It could be possible that Nintendo has supported your game and more than likely has not. So not are you lying, but you are also ripping off Nintendo by saying it's licensed by them. Next thing is that when you go to the second level you can't beat it. It puts you behind a stack of bricks which you can't ump over
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Re: mario VS time

Postby aekara » August 17th, 2011, 9:25 pm

about the ″licenced by nintendo″yeah i am going to change it tomorrow and about the second level if you press B you can jump higher
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Re: mario VS time

Postby TheMackshun » August 17th, 2011, 11:08 pm

Also, about the game. It is pretty awesome. I love mario games. I tried to make one in the past but failed. Also, if there is anything you need help with, don't hesitate to ask. Like Backgrounds. :D
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Re: mario VS time

Postby YoshiInAVoid » August 17th, 2011, 11:45 pm

Your gravity code is not smooth, use:

Declare Variable Y
Declare Variable YV
Set Variable YV to YV+64
Set Variable Y to Y+YV
Set Variable [Y] to Y>>8
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Re: mario VS time

Postby Bobbyloujo » August 18th, 2011, 3:08 am

What's with the loading screens? It should need loading screens. If they're just for show, take them out.
Seriously never posting again, lawlz.
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Re: mario VS time

Postby aekara » August 18th, 2011, 8:38 am

YoshiInAVoid wrote:Your gravity code is not smooth, use:

Declare Variable Y
Declare Variable YV
Set Variable YV to YV+64
Set Variable Y to Y+YV
Set Variable [Y] to Y>>8


where should i put that? on the button when i jump?
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Re: mario VS time

Postby aekara » August 18th, 2011, 8:40 am

Bobbyloujo wrote:What's with the loading screens? It should need loading screens. If they're just for show, take them out.


actualy they need becouse it loads background and variables and if i take them out the backgroung wont load corectly but i am trying to put them out
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Re: mario VS time

Postby YoshiInAVoid » August 18th, 2011, 10:15 am

aekara wrote:
YoshiInAVoid wrote:Your gravity code is not smooth, use:

Declare Variable Y
Declare Variable YV
Set Variable YV to YV+64
Set Variable Y to Y+YV
Set Variable [Y] to Y>>8


where should i put that? on the button when i jump?

That code will make him fall smoothly, so put it in a step event so he will always he falling. Add this code to jump:

Declare Variable Y
Declare Variable YV
Set Variable YV to YV+64
Set Variable Y to Y+YV
If Pad.Newpress.A
Start Block
Set Variable YV to -1500
End Block

Set Variable [Y] to Y>>8
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Re: mario VS time

Postby aekara » August 18th, 2011, 10:24 am

i am geting an error
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Re: mario VS time

Postby YoshiInAVoid » August 18th, 2011, 10:25 am

What is the error?

EDIT:

Just use this example I already made in Version 5:

http://www.dsgamemaker.com/forum/viewto ... 222#p60345
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Re: mario VS time

Postby aekara » August 18th, 2011, 10:32 am

thanks for the example i am trying it now!
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Re: mario VS time

Postby aekara » August 18th, 2011, 10:37 am

well i cant get it work as when i jump on the stears i falls over them :(
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Re: mario VS time

Postby YoshiInAVoid » August 18th, 2011, 10:41 am

You need to add collision detection. The demo just shows smooth gravity logic.

Use:

Set Variable YV to 0

To stop him from falling.
Sorry, Jack, YoshiInAVoid's back!

I'm the original; I'll take your breath away! This fall, YoshiInAVoid rules! Did you miss me, Andy? I sure missed you!

Keep an eye out for me.
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