Space Destroyer

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Space Destroyer

Postby TheMackshun » July 23rd, 2011, 3:33 am

I am making a new game called Space Destroyer. It is somewhat similar to galaga, but i am adding things that galaga doesn't have. Here are some features that will be added.

Features
-Color Choose
You can choose the color of your ship. Red,Green,Blue,Pink,and Purple.
-Diffulties
Easy, Medium, Hard. Whichever one suits you best.
-Dual Screen Shooting
There is dual screen shooting with exact screen bullet changes.As in, it appears as if it is transitioning perfectly.
-Wifi(Pending)
I would love to add wifi but i need to learn more about it to utilize it.
-Powerups
-If you defeat a certain amount of enemies, you can get one out of 3 powerups.(Mega Flare,Explosion,and Mega Shield)(You can carry two at a time)
-Pending
Need more ideas to make this game awesome :D

P.S. I will add a demo later, i have a lot done though.

Controls.
A- Release a bullet.
A held- Charge the blaster for using a regular or a charged shot. The charged one is obviously the better one.
D-Pad- Move
R- Shield( Have to have skill points.)

Special Move- Mega Flare/ Explosion- To use the special move, youur inferno skill gauge has to be full and your charge must be full. Then simply press L.

The Special Move still needs work. Especially in boss battles.

P.S.S I didn't test this on a real ds. In the emulator, it worked fine. Also, the enemies are set in waves and are generated random. I still haven't beaten the hard difficulty. To beat it, you must master the shield. And also, the sounds need work also. I just placed those there for the time being. Have Fun!

Ok, here it is. ;)
Attachments
Space Destroyer Version 1.nds
First Version.
(962.9 KiB) Downloaded 128 times
Last edited by TheMackshun on August 26th, 2011, 4:48 am, edited 1 time in total.
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viewtopic.php?f=13&t=1876
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viewtopic.php?f=13&t=2139
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Re: Space Destroyer

Postby Mint » July 23rd, 2011, 6:07 am

Yay for more games!must be plenty of coding.
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Re: Space Destroyer

Postby aekara » July 24th, 2011, 4:35 pm

it sounds great! i will wait for the demo!
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Re: Space Destroyer

Postby albertoha94 » July 29th, 2011, 4:11 am

Yeah Me too!
I'm back!... I guess..
Ready and reloaded!
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Re: Space Destroyer

Postby TheMackshun » July 30th, 2011, 2:33 am

:O Where did all my code go? Everything is blank... :( Now i have to recode it.
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viewtopic.php?f=13&t=2139
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Re: Space Destroyer

Postby YoshiInAVoid » August 14th, 2011, 8:50 pm

Yup, that's DSGM for you. James never finishes any of the features. Things like "Edit internal XDS" will break your game...

Either that or you forgot to hit save.
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Re: Space Destroyer

Postby albertoha94 » August 15th, 2011, 12:38 am

YoshiInAVoid wrote:Either that or you forgot to hit save.


It feels horrible when you forgot to hit the save button and shut your computer then realize your work is gone :(
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Re: Space Destroyer

Postby YoshiInAVoid » August 15th, 2011, 11:42 am

When I was using 4.9 I pressed save about 5 times everytime I added a new action... I don't know why, I just always did.
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Re: Space Destroyer

Postby TheMackshun » August 17th, 2011, 2:41 am

Yep, I remember hitting save. But i did click the xds button out of curiosity. Sorry everyone for my long absence. All of my resources were trapped on my laptop. (dc jack broken and screen cracked) >.<

Well, I'm back now. I took a shot at wii programming in devkitpro ;D Well got to get to this game. It is going to be epic!
Go Check Out Space Destroyer!
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viewtopic.php?f=13&t=2139
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Re: Space Destroyer

Postby TheMackshun » August 19th, 2011, 2:16 am

I am working very rapidly.So far, I have a ton of new ideas. But they will be released in the demo.

I do have this one idea. Maybe an Enemy generator. I will pretty much know how it will work. I am going to make an arrays with 8 numbers max.(I am using 32x32 sprites, there are 8 32x32 squares horizontally and 6 vertically.) The inputs of the numbers can stand for rows and columns. The concept is pretty simple.

Well, almost ready for a demo. Thinking about using waves with the arrays and adding tons of bosses. So excited. :P
Go Check Out Space Destroyer!
viewtopic.php?f=13&t=1876
Info and Demo about my current Rpg, SoulBlaze.
viewtopic.php?f=13&t=2139
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Re: Space Destroyer

Postby TheMackshun » August 19th, 2011, 2:44 am

Hmm. I wonder. My code would require a lot of repitition. Is there any other ways of doing this?

My thought would be to make 6 arrays for rows with 8 contents each the columns. I was then going to use each individual value to represent whether to create a sprite there or not. Ill try, but it may or may not work. If it does, it may require a ton of space.
Go Check Out Space Destroyer!
viewtopic.php?f=13&t=1876
Info and Demo about my current Rpg, SoulBlaze.
viewtopic.php?f=13&t=2139
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Re: Space Destroyer

Postby TheMackshun » August 19th, 2011, 3:13 am

Hmm. It seems that my theory was correct. Lets see if it can take more.I wonder if I could just include this in a .c file to save space...
Go Check Out Space Destroyer!
viewtopic.php?f=13&t=1876
Info and Demo about my current Rpg, SoulBlaze.
viewtopic.php?f=13&t=2139
Pm me If you need help. I like answering questions. :D
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Re: Space Destroyer

Postby Nobody » August 19th, 2011, 3:33 am

it's not really necessary to make 3 post in a row about your thinking process, and which part of your theory was correct?
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Re: Space Destroyer

Postby TheMackshun » August 19th, 2011, 3:49 am

I was able to make one random row using my code. I posted a lot of details about it so if anyone sees any faults in it, they could tell me or if anyone wants to use it. Also the second post was regarding a question. I dont want the ds to glitch up with all the variable setting. Sorry :(
Go Check Out Space Destroyer!
viewtopic.php?f=13&t=1876
Info and Demo about my current Rpg, SoulBlaze.
viewtopic.php?f=13&t=2139
Pm me If you need help. I like answering questions. :D
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Re: Space Destroyer

Postby ty249 » August 19th, 2011, 9:29 am

sounds awesome dude would like to see demo
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Re: Space Destroyer

Postby TheMackshun » August 24th, 2011, 4:30 am

Ok, almost everything is ready. All lights are green. I will be posting a demo later on today. I had a few ideas but was limited by the code i know. I actually this game was pretty good for my first time using dsgm 5. I most definately like it more than 4.9. It makes it so much easier to use repetitive code, while in 4.9 you would have to put the repeated code in multiple rooms.
Go Check Out Space Destroyer!
viewtopic.php?f=13&t=1876
Info and Demo about my current Rpg, SoulBlaze.
viewtopic.php?f=13&t=2139
Pm me If you need help. I like answering questions. :D
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Re: Space Destroyer

Postby VampireLordAlucard » August 24th, 2011, 6:10 am

I'm looking forward to a demo too! Congrats for not releasing it until there is something worth showing though.
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Re: Space Destroyer

Postby TheMackshun » August 26th, 2011, 10:16 pm

I still need to add a few more things, like more bosses, a challenge mode, maybe, and difficulty. Feedback is awesome . :)
Go Check Out Space Destroyer!
viewtopic.php?f=13&t=1876
Info and Demo about my current Rpg, SoulBlaze.
viewtopic.php?f=13&t=2139
Pm me If you need help. I like answering questions. :D
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Re: Space Destroyer

Postby TheMackshun » August 29th, 2011, 10:14 pm

:shock: Only one download. :cry: I'll just start on another game. This time, maybe an rpg. :grin: Wish me luck. why not use Rpg Maker, just curious. Maybe I'll use both for two versions of the game.
Go Check Out Space Destroyer!
viewtopic.php?f=13&t=1876
Info and Demo about my current Rpg, SoulBlaze.
viewtopic.php?f=13&t=2139
Pm me If you need help. I like answering questions. :D
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Re: Space Destroyer

Postby Buck_7 » August 29th, 2011, 11:15 pm

That only one download was me by the way 8-)
Pretty cool, sorry I didn't give any feedback.
I'm using RPG Maker graphics for my game, but it takes alot of mem.
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