JanMulder wrote:You should put in the Step Event that if B isn't hold and the sprite doesn't move the speed should return to whatever it was in the first place.
Yes it does have to be such a small collision map. That's better for the memory and you don't need more pixels than that. Are you having problems with it?
JanMulder wrote:For every tile you use in the normal background you place one pixel on the collisionmap. If the tile on the normal background is a wall or something else solid, you should make the pixel any color but Red (255,0,0). If you can go on the tile you make the pixel Red (255,0,0 make sure you have the right one, the new paint hasn't got the right red in its standard palette).
JanMulder wrote:You should choose the size of the tiles before you make a background. The tile size can be any size as long as it's compatable with your background.
TheMackshun wrote:Try refreshing all your actions and make sure you include the file he posted. Tell me if the problem still persists. ;D
Sonic The Hedgehog wrote:JanMulder wrote:You should choose the size of the tiles before you make a background. The tile size can be any size as long as it's compatable with your background.
So what I said was right
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