Joey Stickman's bored adventure

If you created something quickly in DSGM 'just for fun', post it here. Please post the .DSGM project too.

Joey Stickman's bored adventure

Postby TheNewGameMakingGuy » February 14th, 2012, 11:22 pm

I got pretty bored and made a game just for fun
Attachments
Joe_Stickman_Lib.dsgm
(12.78 KiB) Downloaded 55 times
Stickman_Joe_Game.nds
(332.56 KiB) Downloaded 63 times
I can't really think of a signature.
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Re: Joey Stickman's bored adventure

Postby TheNewGameMakingGuy » February 17th, 2012, 1:59 am

Any comments?
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Re: Joey Stickman's bored adventure

Postby Foxi4 » February 17th, 2012, 2:11 am

What's with the super-shaky gravity? Other then that, working just fine. :)
Current Projects:

FalloutDS: Postponed until proper libraries are created, 10%
Foxi_Lib: A completely revised version of NitroSprites[FINAL], NitroBackgrounds and NitroText[FINAL], 40%
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Re: Joey Stickman's bored adventure

Postby TheNewGameMakingGuy » February 18th, 2012, 12:02 am

Yeah I know. I'm not too good with gravity.
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Re: Joey Stickman's bored adventure

Postby YoshiInAVoid » February 19th, 2012, 9:49 pm

Background doesn't scroll if you're in the air.
Background shakes when you are on the floor.
Stickman doesn't get stuck when you walk into the wall, he just flys up until he gets to it.
Stickman's velocity is coded completely wrong, the gravity doesn't look at all realistic.

It has a lot of bugs, I would reccomend not making a platformer until you understand DSGM a bit more.
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Re: Joey Stickman's bored adventure

Postby TheNewGameMakingGuy » February 20th, 2012, 2:27 am

YoshiInAVoid wrote:Background doesn't scroll if you're in the air.
Background shakes when you are on the floor.
Stickman doesn't get stuck when you walk into the wall, he just flys up until he gets to it.
Stickman's velocity is coded completely wrong, the gravity doesn't look at all realistic.

It has a lot of bugs, I would reccomend not making a platformer until you understand DSGM a bit more.

It was for fun, not for the national video game awards. Also, I am making a much much better platformer, I am working on wall collisions, and there is no shaky gravity...
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Re: Joey Stickman's bored adventure

Postby YoshiInAVoid » February 21st, 2012, 5:06 pm

Ok, that sounds good.
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