Crisis of Blood

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Crisis of Blood

Postby Nobody » April 6th, 2012, 3:38 am

This is my game for the competition. Idk how far i'll get on this due to my lack of time or if it will get anywhere. It's worth a try though.

It's your basic gilded rpg. You have your swordsman, archer, and spellcaster. The kingdom split during war into two nations. Your king has disappear and you must uncover the mystery of recovering your king. The controls will be touch screen based and use angle measures and what not. You will slash, aim, and draw out spells.

First i need some help. How do you change the output text color again? I remember there being a way, but i don't remember now because it's been so long.
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Re: Crisis of Blood

Postby Buck_7 » April 8th, 2012, 8:35 pm

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Re: Crisis of Blood

Postby Nobody » April 9th, 2012, 8:22 pm

Buck_7 wrote:http://eldudeds.webs.com/html/group___text.html#g51fe46f4620f9fa8a1c6f32d9b0edf26

thank you buck. i was going to check the index since no one was answering, but thanks. I figured this way it will be here for future use
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Re: Crisis of Blood

Postby Buck_7 » April 9th, 2012, 10:13 pm

Yeah, before I usually try to figure things out before I ask for help.(unless I`m stumped)

There should be a refernence sheet of all the function some where in the PAlib folder.i tink
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Re: Crisis of Blood

Postby Nobody » April 9th, 2012, 10:21 pm

idk, but i have the reference website. Is anyone good with collision maps? I've done them before, but some time ago and it now seems that i can't get them working correctly in my game for the competition. I have the backgrounds and the collision one loading, i just need help moving around it correctly, would anyone like to help.

P.S. I'm not posting the DSGM file because it's for the competition and i want to try and keep it a surprise, but i will send it to you in an email
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Re: Crisis of Blood

Postby Buck_7 » April 9th, 2012, 10:35 pm

Collision maps?Shouldn`t be too hard. Not going to use the rpg lib?
Upcoming games I'm working on:
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  • Bird poo!
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Re: Crisis of Blood

Postby Nobody » April 10th, 2012, 12:31 am

Buck_7 wrote:Collision maps?Shouldn`t be too hard. Not going to use the rpg lib?

it isn't but when i'm trying to move the camera around with it, i get mess ups. I'm going to give it another try tonight. As far as the lib, no. I'm using my on stuff for this project
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Re: Crisis of Blood

Postby Bobbyloujo » April 10th, 2012, 4:23 am

Buck_7 wrote:http://eldudeds.webs.com/html/group___text.html#g51fe46f4620f9fa8a1c6f32d9b0edf26

I'm I seeing what I think I'm seeing? Did Eldude reupload the documentation for PAlib?

Sorry that was off topic haha

EDIT: nevermind. He did it a long time ago. I thought he was back into the homebrew scene...
Seriously never posting again, lawlz.
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Re: Crisis of Blood

Postby Nobody » April 10th, 2012, 12:10 pm

i remember eldude. I first found DSGM several years ago. I played around with the free version of either 2 point something or 3... maybe like 3.6 or something? Anyways, he knew it all.

Back on topic, the collision map works fine for the most part. I had the object output the coordinates of for itself on the screen to check where it is located and made the default background layer transparent so i could see what was going on underneath. The collision on the standard screen looks fine, but when i try moving all the way down or to the right it ends up stopping before it hits the end of the map. I tried scrolling the collision map (which i'm pretty sure your not suppose to) and that still didn't help. Bobby, would you like to look at it? Maybe you can help
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Re: Crisis of Blood

Postby Nobody » April 10th, 2012, 9:45 pm

Collision map fixed. Who would have known that one color could make such a big difference? I used black for solid walls and kept the original colors for the rest of the images. Changed the excess colors to magenta and now it works correctly! Onward I go!
Feel free to ask me for help. I'm on the forum a lot.

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Re: Crisis of Blood

Postby Commodore » April 10th, 2012, 10:55 pm

Great to here that we, Memefefe's Squad, have some actual competition. Can't wait to see how it turns out.
"Every puzzle has an answer." - Professor Layton
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Re: Crisis of Blood

Postby Nobody » April 11th, 2012, 12:22 am

Commodore wrote:Great to here that we, Memefefe's Squad, have some actual competition. Can't wait to see how it turns out.

yeah, but i doubt i'll get very far or be able to wrap it up quickly. Not only because i want to incorperate a bunch of cool things in my game, but school keeps me busy and i won't be on summer vacation from school until late may :(

I want to incorporate the traditional rpg style and many other things. I'm hoping to add autotype text, but idk if i'll do that yet because i sometimes find that annoying in games. I have really short cutscenes that include computer talks and animations. I have a start up screen where you go through all the pregame with all the fading. I'm also playing around with adding multiple background layers to add flair to game environments with background animations (haven't start but am working on it). Right now i'm working on the standard rpg aspect with coming up with roaming worlds, fighting, hopefully maybe a really short experience system, some for of quest/missions, and maybe shops and stuff. If i do the shops and stuff then i'm thinking of using a keyboard to talk to people by typing which would be cool and easy to do. Also i plan on adding other game elements from different types of games so it doesn't feel repetitive and it gives you a nice balanced, and different kind of gameplay. I have a lot of plans for this game but it's hard to explain so you'll have to wait till i give updates or when the competition ends, those above are just some brief features and stuff. Idk if i'll release screen shots, demos, or anything like that yet before the date.
Feel free to ask me for help. I'm on the forum a lot.

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Re: Crisis of Blood

Postby Nobody » April 12th, 2012, 2:50 am

Does anyone know how to get the instance number of an object you collide with? For instance i want to get the instance of an arrow that hits an enemy and get the ID number so i can access the information of it's damage to apply it to the object.
Feel free to ask me for help. I'm on the forum a lot.

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Re: Crisis of Blood

Postby Buck_7 » April 12th, 2012, 3:00 pm

Upcoming games I'm working on:
  • Minecraft2DS
  • Bow Man DS
  • Bird poo!
------------------------------------------------------------------------
COOL LOOK 3D portal port for DS! http://drunkencoders.com/2013/01/dstal-advance/
needMusic?needHelp?Ask.
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Re: Crisis of Blood

Postby Nobody » April 12th, 2012, 9:57 pm

Buck_7 wrote:Could this be it?

http://help.dsgamemaker.com/commands.php

i wish, but no. i Checked there and all you can do from that stuff is get the ID of the first instance of that object and stuff. I found a way to by pass this with a system of storing the arrows damage in the array and when it collides with an enemy it well set the damage it's suppose to do to a different global variable that the enemy can access. The only problem is that it's REALLY glitchy code. For some reason it messes up the arrow movement, player movement, background, and a bunch of other stuff. Would anyone with a high level of coding like to look at it because it's seriously getting in my way. If i can't insert this code then i can't make the game mechanics i want to flow in the game. The sword is done and i have the arrow and spells left to go. All the controls are touch screen specific where how you swipe makes all the difference in you direction and power of an attack. Someone please help. If i can't fix the arrow it will throw off the rest of the gameplay and i won't be able to apply the same code to the spells being cast.
Feel free to ask me for help. I'm on the forum a lot.

Recent Projects:
Crafters DS (Minecraft 2D Clone!) viewtopic.php?f=13&t=3082 (latest project!)
The Living Dead - viewtopic.php?f=13&t=1582
Mario Craft - viewtopic.php?f=8&t=1736 (Most Popular!)
Spawn Zombies - viewtopic.php?f=13&t=3444 (Newest)
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