Commodore wrote:Great to here that we, Memefefe's Squad, have some actual competition. Can't wait to see how it turns out.
yeah, but i doubt i'll get very far or be able to wrap it up quickly. Not only because i want to incorperate a bunch of cool things in my game, but school keeps me busy and i won't be on summer vacation from school until late may
I want to incorporate the traditional rpg style and many other things. I'm hoping to add autotype text, but idk if i'll do that yet because i sometimes find that annoying in games. I have really short cutscenes that include computer talks and animations. I have a start up screen where you go through all the pregame with all the fading. I'm also playing around with adding multiple background layers to add flair to game environments with background animations (haven't start but am working on it). Right now i'm working on the standard rpg aspect with coming up with roaming worlds, fighting, hopefully maybe a really short experience system, some for of quest/missions, and maybe shops and stuff. If i do the shops and stuff then i'm thinking of using a keyboard to talk to people by typing which would be cool and easy to do. Also i plan on adding other game elements from different types of games so it doesn't feel repetitive and it gives you a nice balanced, and different kind of gameplay. I have a lot of plans for this game but it's hard to explain so you'll have to wait till i give updates or when the competition ends, those above are just some brief features and stuff. Idk if i'll release screen shots, demos, or anything like that yet before the date.