I like to introduce my first DSGM project, which is a remake of the already known Amiga Gravity Force. Until now it is about 40% completed: I managed some basics like Map, Camera movement, general ship movement (still need more adaptions), flash lights and a lot of sprites.
Here you can find infos about the origin game:
http://www.mobygames.com/game/amiga/gravity-force
One major problem is, that the sound thrust sounds ugly. It is (re)started in each Step event if up key is pressed. Is there a function to check, if a sound is still playing?
And I have in mind, that PAlib has the ability to show a keyboard. Does someone used it with DSGM before?
Controls
DPad - left/right to rotate ship
DPad - up to fire a bullet
A - thrust
01-27-11
2nd Beta with these changes:
- sound is ok now
- new level with four different enemies
- enhanced ship control with Gravity and Friction (but still not perfect)
- own collision routine
- own Path routine to move enemies along a predefined way
- friendly fire to prevent, that enemies kill themselfs
- status values are beeing refreshed now (score, lives, fuel ...)
- landing is very buggy
- dropping of boxes not supported yet
02-10-11
3rd Beta is ready:
- landing is ok now
- dropping of boxes done
- new main menu (but "Mission" is the only available gamemode)
- hi-score
- keyboard support to type-in password or hi-score name
- Savegame via FAT
- rebased to DSGM 5.12
- still only two levels (prepare for more...)
03-15-11
4th Beta:
- finally, I'm happy with ship control
- own font
- Misson has 10 levels now (including two types of bonus boxes)
- new game mode Race with 10 Levels
- bugfix in save game
