i have the if object in location action set to a certain line on the Y axis and X as the objects current location. "[X]". then start block, delete obj, end block.
Remove the anti-aliased pink from around the sprites; it's very visible.
You can use anti-aliasing on sprites but make the background black, because your background doesn't change.
CZ Games wrote:I am using temp. sprites.
James wrote:Use 'If Variable' to just check '[Y]'; that's more efficient. Don't check a specific value of Y - if an object moves at 2 pixels per frame (e.g. [VY] of 2), and starts at an odd number, it will never reach 192 - it will go 191, 193 ...
Better to check if the [Y] is greater than 192 rather than equal to it (or apply this to your situation).
James wrote:It's really as simple as this:
If that doesn't solve it, the problem must be elsewhere.
actually i used greater than or equal to but wouldn't that still be fine?
Users browsing this forum: Google [Bot] and 0 guests