YoshiInAVoid wrote:I'm with sonic on this on. You may need to output variables and stuff on the top screen but that does not mean that you cannot still use that screen. Think of all of the platformers on consoles with one screen, they look fine with the menu and such on the same screen as the action. As for the DS take a look at Mario's Space Quest and you'll realize that it's fine.
YoshiInAVoid wrote:BKSonic just released some of the code for his plannet styled gravity, you could use that to make a real Mario Galaxy game, 2D styled.
bksonic wrote:Yes, you may use it.
Nobody wrote:i bet i could remake bc sonic's code into my own. All he's doing is finding the nearest planet, getting the angle between the character and the planet, using bitshifts to jump, setting the movement to move in the direction of the angle (i think), and setting the rotation of the sprite to that angle
bksonic wrote:Nobody wrote:i bet i could remake bc sonic's code into my own. All he's doing is finding the nearest planet, getting the angle between the character and the planet, using bitshifts to jump, setting the movement to move in the direction of the angle (i think), and setting the rotation of the sprite to that angle
I'm sure you could (you are a talented programmer). It'd probably be better than mine.
Because I don't use the conventional method of moving towards the planet, one of those steps is wrong , but which one?
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