I have started work on an actual game, rather than trying to get miscellaneous features working in DSGM.
As the title suggests it is going to be a hand-drawn-style racing game, I already have basic menus and ideas of how it will work.
I have not actually done much for the actual game, the really amazing thing that I have done is actually a sort of Easter egg.
Using the demo nds file attached to this post, run it on your DS and wait until the menu appears.
Instead of choosing one of the three empty tracks, tap the circle in the bottom right corner.
It will switch to a rather empty screen with one lonely circle that can be moved with the D-Pad. But it has nothing to do with the "Move sprite with D-Pad" action!
It has a full physics engine, inertia, friction and all! [Note: there is no collision, because there is nothing for it to collide with]
It's a little tech demo to keep you distracted while I make the real game.
I'm pretty much going solo on this, accepting applications only for idea personnel.
The main thing I need help with is how to make an engine noise and whether it should even be a real engine sound or the sound of a squeaky permanent marker.
Suggestions for types of scenery would be helpful.
I won't keep you reading any longer. Here is the download:


