WIP Temple Runner

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WIP Temple Runner

Postby game4u » Sat Dec 19, 2009 2:37 am

What I got so far...


Temple Runner.nds
Not much...
(394.56 KiB) Downloaded 28 times


Not much, but i just started today. I will post the next .nds after i get farther...
I come and go... each time with a new idea... I must try and try again...

Be yourself.

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WIP: Battle Vice
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Re: WIP Temple Runner

Postby James » Sat Dec 19, 2009 2:40 am

It's good.
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Re: WIP Temple Runner

Postby Deadly » Sat Dec 19, 2009 12:57 pm

u already said - not much :)
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Re: WIP Temple Runner

Postby James » Sat Dec 19, 2009 1:01 pm

Not much more to say with the current demo.
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Re: WIP Temple Runner

Postby game4u » Sat Dec 19, 2009 1:06 pm

Yeah, i just wanted to post a small demo first, just to start it. the next demo will have much more progress. Thank you for comments.
I come and go... each time with a new idea... I must try and try again...

Be yourself.

Games:
Finished: Bingo!
WIP: Battle Vice
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Re: WIP Temple Runner

Postby game4u » Mon Dec 21, 2009 12:57 am

So far:

1.)Gameplay fininshed

Need:

1.)Better sprites

2.)input storyline(Im thinking of having 3 seperate games, Temple Runner: The big bad Beginning; Temple Runner: The amazing middle; Temple Runner: The devestating end, each having a different temple, w/ 3 levels.)



V2

Temple Runner.nds
V2
(447.06 KiB) Downloaded 41 times
I come and go... each time with a new idea... I must try and try again...

Be yourself.

Games:
Finished: Bingo!
WIP: Battle Vice
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Posts: 65
Joined: Sun Jun 07, 2009 9:38 pm
Location: Setting up a sniper on your neighbors roof.
Current Project: Battle Vice

Re: WIP Temple Runner

Postby AlexPlunkett » Mon Dec 21, 2009 1:03 am

I can go through walls :P
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Re: WIP Temple Runner

Postby drexegar » Mon Dec 21, 2009 1:40 am

Pretty nice! I like the 3rd stage with the key, going to have to try this on my ds. The collision is pretty good. All you need now is some sound and your good to go!

Also what would be excellent too if we get some points for the time that's left over. heh heh

Keep up the good work!
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Re: WIP Temple Runner

Postby Deadly » Mon Dec 21, 2009 1:47 am

i cant control the guy
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Re: WIP Temple Runner

Postby drexegar » Mon Dec 21, 2009 1:50 am

Deadly wrote:i cant control the guy


He is controlled by the stylus.
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Re: WIP Temple Runner

Postby James » Mon Dec 21, 2009 1:53 am

Make the guy 16x16. Move sprite by stylus works poorly on very small sprites.

Otherwise my comments follow Drex's.
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Re: WIP Temple Runner

Postby game4u » Mon Dec 21, 2009 2:00 am

Yes, the collision system is a little shakey, i need to darken the walls on the mazes, that could take some time.

James:
I know what you mean, and if i resize him, it will allow me to add more detail, but i will have to totally resize the mazes. Another alternative is to control him via D-pad.


More updates soon, and thanks for comments!
I come and go... each time with a new idea... I must try and try again...

Be yourself.

Games:
Finished: Bingo!
WIP: Battle Vice
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Posts: 65
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Location: Setting up a sniper on your neighbors roof.
Current Project: Battle Vice

Re: WIP Temple Runner

Postby James » Mon Dec 21, 2009 2:08 am

If you control by D-Pad, you end up like every other maze game, and the one on the DSGM games page... Stylus control gives it the edge, but it's not the easy option!
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Re: WIP Temple Runner

Postby drexegar » Mon Dec 21, 2009 2:26 am

James wrote:Make the guy 16x16. Move sprite by stylus works poorly on very small sprites.

Otherwise my comments follow Drex's.


Yeah I agree with ya I had to slow my movement down so the little guy would slip out of my stylus, make it a little bigger so you dont have to change the game around and I think it will work out fine.

I do have to try this on a ds though, it might be the speed of the mouse causing the problem.
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Re: WIP Temple Runner

Postby drexegar » Mon Dec 21, 2009 2:27 am

game4u wrote:Yes, the collision system is a little shakey, i need to darken the walls on the mazes, that could take some time.

James:
I know what you mean, and if i resize him, it will allow me to add more detail, but i will have to totally resize the mazes. Another alternative is to control him via D-pad.


More updates soon, and thanks for comments!


Making him a couple of pixels bigger wouldnt hurt in my opinion even if its 1 or 2.
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