Master Maze 0.8c update (Problem solved)

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Master Maze 0.8c update (Problem solved)

Postby bob fish » Sun Feb 28, 2010 9:51 pm

0.8c can be downloaded here

I am putting Pokemon Master Version on hold but i am still going to finish it but i found out a good project to learn more about dsgm is a maze game so here is...
Logo.gif
Logo.gif (8.51 KiB) Viewed 617 times

Current features:
1. Story preview
2. 2 mazes done in free play
Please tell me any ideas you have for the next version
screen shot.jpg

Master Maze.nds
Version 0.5
(418.06 KiB) Downloaded 46 times
Last edited by bob fish on Sun Jun 06, 2010 6:02 am, edited 11 times in total.
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Re: Master Maze

Postby Eldude » Sun Feb 28, 2010 10:21 pm

You don't need the blue block at the end. Either have a statement that checks when the sprite reaches the exit or use a white sprite!
If you do not like my post, PM me to let me know and I will edit it.
Available to program your game.(not help you program it)
PM me your proposals. I want to see graphics and story as a minimum.

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Re: Master Maze

Postby James » Sun Feb 28, 2010 10:57 pm

The user may have wanted a symbol to represent the end of the maze, Eldude.
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Re: Master Maze

Postby James » Sun Feb 28, 2010 11:00 pm

After trying the game, I am impressed, but have some feedback.

The story mode is very boring. Do not just have a series of texts displaying, it is boring boring boring. Add some images, transitions... something to thrill me.

Mazes were good.

First image in your post is very nice and looks very much like Cooltext.

Menu effect with moving line is nice. Try to make it move smoothly, it can be done ("Scroll").

Anti-aliasing on your sprites is bad. (pink border on text).
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Re: Master Maze

Postby AlceX » Mon Mar 01, 2010 8:24 pm

Nice.
Add some music and make a better story like James said.
Is it me, or it's similar to Sprite Combat's story?
"Dream a little dream."-Chevre(Animal Crossing:Wild World)

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Re: Master Maze

Postby bob fish » Mon Mar 01, 2010 9:03 pm

James wrote:The story mode is very boring. Do not just have a series of texts displaying, it is boring boring boring. Add some images, transitions... something to thrill me.

All right in the next version I will do something about it

James wrote:Mazes were good.

Thanks

James wrote:First image in your post is very nice and looks very much like Cooltext.

LOL it is

James wrote:Menu effect with moving line is nice. Try to make it move smoothly, it can be done ("Scroll").

how?

James wrote:Anti-aliasing on your sprites is bad. (pink border on text)

Ok I will try to fix it
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Re: Master Maze

Postby bob fish » Mon Mar 01, 2010 9:04 pm

AlceX wrote:Add some music

Ok i will
AlceX wrote:Is it me, or it's similar to Sprite Combat's story?

Yeah i got a idea from there
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Re: Master Maze

Postby bob fish » Mon Mar 08, 2010 6:46 am

sorry for triple posting but i have a new version

Here is version 0.8
It now has
1.Setup for game
2. Loading

Now new features from feedback
James wrote:The story mode is very boring. Do not just have a series of texts displaying, it is boring boring boring. Add some images, transitions... something to thrill me.

it now has fade in and out

AlceX wrote:Add some music

It now has that and you can choose your music in the setup

All right here it is:
Master Maze.nds
Version 0.8
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Re: Master Maze

Postby Nirraic » Mon Mar 08, 2010 7:56 am

nice techno music music in the game i enjoyed it. : )
games that i have Finished/Working on.
StarShooter
Bunny run(easter competition)


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Re: Master Maze

Postby AlceX » Mon Mar 08, 2010 7:54 pm

Good. I don't like the design of the setup much. And the story still isn't very exciting yet. Maybe add a sprite who is the one who talks?
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Re: Master Maze

Postby bob fish » Tue Mar 09, 2010 7:33 am

the setup for sound does not save for me
can anyone help???????????
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Re: Master Maze

Postby WinterAce » Tue Mar 09, 2010 3:42 pm

Please state your question in an understandable way.

AlceX wrote:Is it me, or it's similar to Sprite Combat's story?

Well, someone's gonna complete it!
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Re: Master Maze

Postby AlceX » Tue Mar 09, 2010 7:47 pm

Post the Pack N' Go.
"Dream a little dream."-Chevre(Animal Crossing:Wild World)

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Re: Master Maze

Postby bob fish » Wed Mar 10, 2010 7:24 am

AlceX wrote:Post the Pack N' Go.

AlceX i have PM you the pack n go
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Re: Master Maze

Postby bob fish » Sat Apr 17, 2010 10:54 pm

Sorry for the wait here's:

Version 0.8b

Saving of your choice of music should work please try it for me
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