Super Maze DS!

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Super Maze DS!

Postby AlexPlunkett » Mon Aug 31, 2009 3:52 pm

This is the second Super Maze, and last.
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YOU HAVE 60 SECONDS TO COMPLETE EACH LEVEL!
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Super_Maze.nds
(2 MiB) Downloaded 607 times


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IF YOU DIE, YOU START FROM THE VERY FIRST LEVEL! :twisted:



Improvements:

    Graphics are better
    Shaped are different
    The marble is smoother
    No lag at all
    I shrinked the file size down
    Funner (I think)


Other:

    Play this game if you have 5 minutes spare time. Thats how long it took to complete, for 3 people!

    Play on DS Flash Card, NOT EMULATOR.

    Emulators are nothing like the real thing!
Last edited by AlexPlunkett on Thu Sep 03, 2009 8:49 am, edited 2 times in total.
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Re: Super Maze DS!

Postby James » Mon Aug 31, 2009 4:37 pm

You know that only recently have we got some solid games out of DSGM. With 15 levels, I would happily pay 99 cent for this game, which is good for when I finish my iTunes for homebrew.
How is it that fixing one problem creates a problem in a different area that had no problems before?

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Re: Super Maze DS!

Postby AlexPlunkett » Mon Aug 31, 2009 4:41 pm

25 levels are in the next version! 8-)
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Re: Super Maze DS!

Postby electricBeat » Mon Aug 31, 2009 4:45 pm

Really good game! Can't wait for the next one!. :P
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Re: Super Maze DS!

Postby WillWill56 » Tue Sep 01, 2009 8:10 am

That reminds me James, a name for your store could be iBrew/iBrews.

That's a really good game, I actually got lost on one of the mazes and had to backtrack. More levels, better game.
Come forth, come forth! But he slipped on a banana peel and came fifth...
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Re: Super Maze DS!

Postby James » Tue Sep 01, 2009 8:56 am

These mazes are all possible, I just generated them.
Attachments
4.png
4.png (5.36 KiB) Viewed 1322 times
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3.png (4.33 KiB) Viewed 1322 times
2.png
2.png (4.31 KiB) Viewed 1322 times
1.png
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How is it that fixing one problem creates a problem in a different area that had no problems before?

Advances in technology may have compromised the market value of independent games, but advances in attitude will ensure that they remain relevant on a whole different level. May the source be with you...
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Re: Super Maze DS!

Postby AlexPlunkett » Tue Sep 01, 2009 11:23 am

Aw man! Mine sucks compared to them!
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Re: Super Maze DS!

Postby AlexPlunkett » Tue Sep 01, 2009 11:55 am

The first maze on round 2:


Image


IT GETS SUPER HARD!
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Re: Super Maze DS!

Postby James » Tue Sep 01, 2009 7:54 pm

...
Attachments
2.png
2.png (3.57 KiB) Viewed 1306 times
1.png
1.png (3.64 KiB) Viewed 1306 times
How is it that fixing one problem creates a problem in a different area that had no problems before?

Advances in technology may have compromised the market value of independent games, but advances in attitude will ensure that they remain relevant on a whole different level. May the source be with you...
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Re: Super Maze DS!

Postby AlexPlunkett » Tue Sep 01, 2009 7:56 pm

Woah! Thanks! Were those generated?
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Re: Super Maze DS!

Postby electricBeat » Tue Sep 01, 2009 7:58 pm

nice mazes!
Newbs are people too!!!
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Re: Super Maze DS!

Postby AlexPlunkett » Tue Sep 01, 2009 8:01 pm

I put a blur around the edges on all of my mazes, like this!


Image

Looks nice!
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Re: Super Maze DS!

Postby James » Tue Sep 01, 2009 8:06 pm

Yeah, they look much better like that.
How is it that fixing one problem creates a problem in a different area that had no problems before?

Advances in technology may have compromised the market value of independent games, but advances in attitude will ensure that they remain relevant on a whole different level. May the source be with you...
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Re: Super Maze DS!

Postby AlexPlunkett » Tue Sep 01, 2009 8:12 pm

And the 2 bonus levels at the end will be brilliant with lads of suprizes! But it will take about 30 mins for an average person to get past the 25 levels! :lol:
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Re: Super Maze DS!

Postby James » Tue Sep 01, 2009 8:14 pm

So you got an improved version for us to play in the meantime?
How is it that fixing one problem creates a problem in a different area that had no problems before?

Advances in technology may have compromised the market value of independent games, but advances in attitude will ensure that they remain relevant on a whole different level. May the source be with you...
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James
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